package it.unical.canonaco.rende.igpe.game.cbv.guilayer.guievents;
import it.unical.canonaco.rende.igpe.game.cbv.logiclayer.engine.component.pawn.Character;

public class CharBoughtEvent implements GraphicEvent {

	private Character boughtChar;
	
	public CharBoughtEvent(Character newChar) {
		this.boughtChar = newChar;
	}

	public Character getBoughtChar() {
		return boughtChar;
	}

	public void setBoughtChar(Character boughtChar) {
		this.boughtChar = boughtChar;
	}


}
